Metroid Prime devs move on to bigger, better things
Three of the creative talents from Metroid Prime dev Retro Studios have left to head a new, EA-funded dev house. Armature Studio, as it’s called, is located right in Austin so the Texas-based Retro guys don’t have to go very far. Mark Pacini (Game Director), Todd Keller (Art Director), and Jack Matthews (Principal Technology Engineer) signed a publishing deal with EA 3 months after forming the studio.
The guys at Armature are excited to work on other current-gen platforms, some having only worked on Nintendo platforms in their career. “From my stand point, I’ve never worked on any other console,” said Pacini. “I’ve always made games for Nintendo. I’m reinvigorated. I’m really excited about what other opportunities are out there. How can we use Xbox Live? How can we use the power of the PS3? …I’m not saying it was by any means restrictive working for Nintendo. We had this palette to work on, the Wii and the DS, but now we have everything.”
Armature is an experiment for EA that will allow them to make larger-scale games with a small sized team comprised entirely of industry vets, allowing them to take more risks during development. “It’s really reasonable to go out on a limb and take a risk that we kinda think might be cool,” Pacini said. “That’s the sort of environment we are trying to set up. That’s what we are about as a studio.”