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Nobody wants heroes

December 18, 2007


Not in Japan at least, where it looks like sales of No more Heroes are tepid at best.  10k on the first day according to sources, which is actually the best any of Suda51’s games have done except for killer7 on PS2 (and that’s just because of the massive install base).  But the most depressing thing is that Suda51 and Harvest Moon creator Yasuhiro Wada were at a store waiting to sign copies of the game, and one guy from a magazine publisher finally came to buy one and have it signed.

This isn’t so much a sign of the quality of the game as a signal that the games industry as we know it is shifting dramatically.  Japanese players just aren’t hip to to the type of gameplay that No More Heroes offers, and they’d rather be playing Wiifit.  Hell, even SMG had disappointing sales in Japan, and it’s arguably the best game so far on the system.

I don’t know what the game’s like, but I do like both it and by extension its creator’s sense of style, and I really hope this does better in the States than it has in Japan.

4 Comments leave one →
  1. December 18, 2007 12:28 pm

    That’s a low down shirty shame. And i bet this game is in the same ballpark as Killer 7 in the quality regard. Poor Suda and company. Sadness consumes them.

    Speaking of Galaxy, i’m starting to warm up to it. The vertigo can be overdone at points, but somehow it’s not really disorienting. I’ve only got the 1st two planets open. They do some very interesting stuff, like with the gravity shifting encapsulated areas. Bee Mario is ok so far, but i haven’t spent much time with him. This game is a battery abuser though. That star shooting crap is fuckin worthless, and it eats up my Duracells.

    The nagging problem i have is that the Wii analog stick has always felt different from all others, including the Cube’s. On every nunchuck-using Wii game i’ve played, especially Twilight (which also seemed to lag with the nunchuck commands a few microseconds), moving with the analog took extra getting used to because it’s so apparent that it can only detect 8-directional movement. Maybe all analog sticks do, but with Wii, when for example you slowly move Mario from the upper-right corner of the stick to the top corner, you can see onscreen exactly where the input changes. In other words, there’s no degree of movement between the different directions.

    When you run full speed it’s hard to notice, but it’s obvious when walking. Never quite feel like i’m in total control. That’s the best i can explain it right now, but i’m sure someone else has noticed.

  2. December 18, 2007 7:50 pm

    Have you tried the “2 player” mode? Supposedly it makes the game more fun.

    Yeah I really feel for Suda. I can imagine being in his place, with all the press there, and just one guy came? Jesus it’s a wonder he doesn’t go home and slit his wrists. It’s the equivalent of writing your blog masterwork for one entire day, sitting back, and watching the hits peak at a hundred.

  3. December 19, 2007 12:35 am

    The game seemed aimed at American Anime freaks. No one more dedicated to the art, and a pretty small group.

    I plan to buy this game. I also sayed I’d buy Killer 7…but have not yet.

    rent it!

  4. December 19, 2007 1:55 pm

    Yeah, if Suda really had wanted to sell No More Heroes to Japan, he would have titled it Lit-up Sword and Date Training!

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