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Okamii to remain unchanged

October 23, 2007

Looks like Ready at Dawn’s hesitant to change anything from the original PS2 version of Okami, according to this interview with Ready at Dawn president Didier Malenfant.  According to Malenfant:

The game on Wii is going to be an exact port of the PS2 version and I think that’s what fans of the franchise want to see. This game has such a huge following throughout the world that people would probably send us death-threats if we messed it up by trying to add things that don’t have their place in the Okami universe.

Flaw.  Fans of the Okami universe probably won’t be giving it another go on Wii, assuming they’ve finished it already, so there’s no reason for them to be worried about that.  While I don’t think it would be easy to add content, Stephen Totilo from MTV news argues that the right step for Ready at Dawn to have take would be to take things away from the game, rather than add on to it.  It’s a revolutionary idea to be sure.  Most remakes feature graphical upgrades like Tomb Raider anniversary or Castlevania for the PSP, but Totilo’s idea does have merit.  I haven’t played Okami on PS2 so I can’t really comment, but can anyone out there comment on some of his complaints (I’m talking to you Joey. Yeah, you) about the bloat in Okami?

Malenfant also mentions that no graphical upgrades would be present in the Wii version, although i can’t really fault them for that.  Okami’s art style is distinct and really hard to improve on.  For the same reason that Beautiful Katamari doesn’t look that much more beautiful on Xbox 360 than PS2, trying to vastly improve Okami’s visuals was probably more time consuming and expensive than it was worth.

4 Comments leave one →
  1. October 23, 2007 9:35 pm

    We Wii owners are second class citizens, not deserving of the slightest investment of energy from third party game developers.

  2. October 23, 2007 11:04 pm

    And that’s the way we lakkit!

    In seriousness though, he makes great points. Developers still haven’t moved past the fetch quests and other filler content that extends game length. See, if they would just all have good online components, we wouldn’t have this problem…

    Also, i like this tidbit on his sidebar:

    # of mini-games included in mini-game compilations on Nintendo’s Wii: 501 (including 35 from “Carnival Games”)

  3. drewmg permalink
    October 24, 2007 1:18 pm

    Why would you add any extra content to Okami when only 15 people played the game as it was on PS2?

  4. October 26, 2007 2:04 am

    I think the issue is no one saw the Wii as marketable, well no one except Ubisoft. Now everyone wants a piece while the hype is high. Maybe M$ will release a 360 SKU with all the things a PS3 has and maybe PS3 will get games. If they do we need games on the Wii while people play it.

    Wii remindes me of the Gigapet hype. I foresee a lot of dead wii gigabets in peoples closets this time nest year. They will pile up in Pawn Shops. I see all of this unless these 3rd party fucks start making original games.


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