Okamii to remain unchanged
The game on Wii is going to be an exact port of the PS2 version and I think that’s what fans of the franchise want to see. This game has such a huge following throughout the world that people would probably send us death-threats if we messed it up by trying to add things that don’t have their place in the Okami universe.
Flaw. Fans of the Okami universe probably won’t be giving it another go on Wii, assuming they’ve finished it already, so there’s no reason for them to be worried about that. While I don’t think it would be easy to add content, Stephen Totilo from MTV news argues that the right step for Ready at Dawn to have take would be to take things away from the game, rather than add on to it. It’s a revolutionary idea to be sure. Most remakes feature graphical upgrades like Tomb Raider anniversary or Castlevania for the PSP, but Totilo’s idea does have merit. I haven’t played Okami on PS2 so I can’t really comment, but can anyone out there comment on some of his complaints (I’m talking to you Joey. Yeah, you) about the bloat in Okami?
Malenfant also mentions that no graphical upgrades would be present in the Wii version, although i can’t really fault them for that. Okami’s art style is distinct and really hard to improve on. For the same reason that Beautiful Katamari doesn’t look that much more beautiful on Xbox 360 than PS2, trying to vastly improve Okami’s visuals was probably more time consuming and expensive than it was worth.