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Samis am braek mai hartz

July 17, 2007

She’s loving it, too. Look at her. Smashing through my circular, yellow, puny digital heart like that — As if i don’t feel.

Wii Fanboy:

Although we understand that graphics aren’t the most important aspect to many gamers, it’s still disappointing to see Metroid Prime look the way it does. While there are new lighting effects in place, it’s easy to say that Corruption still does not match the visual quality of last generation’s best games. Character models are especially disappointing, missing the bump mapping found in games such as Halo 2 or Mario Sunshine. A quick glance at the game will bring warranted comparisons to the Gamecube original, and we’re saddened to see Retro Studios fail to push the Wii graphically. At least it runs in 480p and widescreen.

Also, we find it interesting that Retro has opted to remove multiplayer from Corruption. While Prime 2’s multiplayer was laughable, we think the new control mechanism for Corruption would’ve created a far better FPS experience than other Wii titles currently provide. If this is truly the end of the Prime series of games, maybe the team at Retro Studios can craft an original Wii multiplayer FPS game? One can only hope.

6 Comments leave one →
  1. July 17, 2007 2:44 am

    I don’t know how close the game is to launch, but there’s still hope. in general, graphics are the easiest thing to overhaul in a game so they just might maybe please god let them see the light improve on this a little bit.

  2. July 17, 2007 3:02 am

    August 27th. That’s pushing it, but things can happen.

  3. July 17, 2007 8:45 am

    I thought they looked better than Prime 2. When we play the game on our TV’s and see the motion ourselves we may not think it looks as weak as others do. Put it next to the RE5 trailer and you are likely to bitch about graphics.

    Also I thought MetPri one had better graphics than Halo 2, bump maps or no. No load screens either.

    Adding bump maps to textures is not that hard though, but I’d rather have a better framerate.

    Chuds. Don’t play it then and buy a fuckin PS360.

  4. July 17, 2007 12:13 pm

    What is Andrew smokin’?? “…the bump mapping found in games such as… Mario Sunshine“?? As far as I can remember, the GameCube did NOT have the capability of rendering with bump mapping!! It did have gorgeous graphics when developers put in the hard work, as Super Mario Sunshine and Metriod Prime showed us, but there was no bump mapping!

    I read somewhere that since Wii is using an upgraded version of the same graphic chip used in the GC, it would not have built-in capability of rendering bump-mapping, but that with the extra processing power there was a way developers could work around that and give the impression of bump mapping. But I don’t think it was possible on the GameCube… only the Xbox had that built-in in the previous console generation.

  5. July 17, 2007 12:15 pm

    Touchy touchy, friz. They can’t do that – they’re Wii-freakin-Fanboy.

    Prime wasn’t more graphically advanced than Halo 2, but the art style was a lot better. I wish Retro coulda done more with this new hardware, though. The videos have always looked like the set pieces from Echoes to me, which is not a good thing. Fantasy games are where Wii should excel with visuals.

    I’d rather have quick loads and bump maps. However, the animations are what’ll make or break the new-gen graphical fidelity of this game.

  6. July 18, 2007 4:23 pm

    I want to see how this target-lock thing really works. It sounds like the major innovation in the game.

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