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NOA squashes dreams, nixes Corruption wifi

July 3, 2007

Rid the Nintendo galaxy of a content fanbase.

Nintendo, et tu bruto?

It’s like Echoes all over again. We hoped for online multiplayer, the Wii remote keeping our wishes afloat. Nintendo’s newfound success a result of them waking up and doing things right, giving gamers what they want. Actually no, that’s the falsest statement you could make on a website such as this. Nintendo’s casual boon is a license to kill… our expectations.

The head of Retro(grade) Studios, Michael Kelbaugh, let us down softly: “It’s something we talked about early on, but we only have so many resources. We opted to devote those resources to making a better single-player experience.” That aint too soft, dream-killer.

Nintendo: ridding games of progress one title at a time.


10 Comments leave one →
  1. frisby permalink
    July 3, 2007 8:28 pm

    I feel sick.

  2. July 3, 2007 9:42 pm

    Wow, did you see those boards? The tides are turning for Nintendo. At least among the dirty hardcore. Who they don’t care about.

  3. July 4, 2007 3:14 pm

    A lot of people had good points in the comments. However the comments go, we are all fed up with the lack of a Halo type game for the Wii.

    If a game was released the same day, and had the polish MP3 has, and was a online FPS, I think we would all be happy.

  4. July 5, 2007 9:41 am

    Sorry guys, I’m glad it’s not multiplayer. I think Hunters was a horrible “appease the masses” wi-fi game. They focused too much on the multiplayer and thus completely killed the single-player game (I stopped playing it halfway thru).

    I’ve been a metroid fan since the original (I still own every one of them). It’s my favorite series. Metroid should never have been made a multiplayer game in the first place. What made metroid great was the feeling of being alone in space. Being the only one out there on a planet full of hostile creatures. You were your own safety net. Nothing else. The 8 bit music in the original even enhanced the feeling of flying solo. Once you put more players in, it takes away 90% of what made the series great in the first place. Agree or not, that’s how I feel.

    Oh and frisby, I agree with your comment on the lack of Halo type games for the Wii. However I don’t think Metroid should be the game so suffer that fate.

  5. July 5, 2007 12:21 pm

    I agree with Gil: Metroid is not a good vehicle for online multiplay.

    But also, why were we expecting MP3 to have online play? I think the expectation came from Metroid Prime Hunters having it…

    What the announcement does make me wonder is when will Nintendo drop the bomb and tell the world that Wii hardware (and/or Nintendo’s Wi-Fi network) can’t actually sustain real-time mulitplay! Maybe on E3? (Yeah, right!)

  6. July 5, 2007 7:45 pm

    I see where purists are coming from, but here’s the thing. Metroid Prime 3 has to be the most evolved first person shooter to date for any platform. It’s on an “always-online” console which has the controller most conducive to this type of game so far, and it’s a beloved series. Nintendo just online-enabled 2 of their first party games, Strikers and Pokemon.

    With all that in mind, why they would not allow for some form online multiplayer in this heavily wanted game is dubious. To me, franchise canon can go out the damn window as far as multiplayer is concerned. Who cares if Samus does things alone in the story — multiplayer, especially online multi, has hardly ever fit into the realm of a game’s campaign mode.

    If people were so concerned about keeping a series “pure”, why don’t they bitch about continues, loading and saving, and non-linear progression? To me it’s the same as justifying a lack of a multiplayer option by stating that it wouldn’t make sense in the game. Really? See-through parasites take over my cybernetic outfit on a dualistic planet, and we’re worried about sense? It’s videogames for fuck’s sake. Things don’t have to be sensible. The only time sense plays a part in the industry is when a feature gets added to bump up a title’s sales. That’s sense.

    The sorry excuse from Retro that this decision will by default make the single-player better just made a lot of Metroid fans expect the absolute best solo adventure ever. Not… likely. It smells to me like I-man’s old theory is manifesting itself before us.

  7. July 6, 2007 11:12 am

    Ok, I agree that MP3 has to be the most evolved FPS to date and that the control scheme is probably the most ideal that a console can offer.

    I still don’t agree that MP3 has to have the online (or offline) multiplayer. If you are going with the profit argument… er actually both that and the fanservice argument, don’t you think that Retro could just use the same game engine that MP3 uses and create a whole new game with the same controls? That way they could potentially reap in double profits and keep Metroid single player still. Wouldn’t everyone win?

    Finally I don’t think it’s a sorry excuse for Retro concerning this decision. I think Nintendo is probably putting some serious pressure on Retro to get MP3 out by the “release date” since Metroid has become one of their flagships. Remember that it was originally slotted to be released around the same time as the Wii but obviously that didn’t happen. If Retro were to split their team and one focus on the campaign and one on the multiplayer, we could end up with a mediocre solo game as well as a mediocre multiplayer game at best. Then everyone would be bitchin about a crappy game. I think the decision stems on getting the game out on time and making sure that at least the solo campaign is as polished as possible. I’m sure it would disappoint everyone if they were to push back release date again and again just to add a multiplayer option. But whatevah I guess.

  8. July 6, 2007 3:24 pm

    Nintendo should have increased the manpower of Retro to ensure it’s the best game possible on all fronts. One thing they could’ve done is have Retro co-develop the game with another dev, leaving them to focus on the solo part but supervising the multiplayer design so it sticks close to Metroid lineage somehow. Even more baffling is that this could’ve been done by 1st party dev NST, who made MP Hunters. Keeping it in-house and retaining total creative control. Metroid is not a bad vehicle for multiplayer, and it doesn’t have to be like Halo either.

    It’s a lot harder to picture them making a whole new game based off the Corruption engine. It’s nothing but a nice longshot. And the fact remains that all that exists as far as we know is Prime 3, a game with good hype and great expectations that could’ve easily changed the multiplayer FPS landscape. I don’t think any of their excuses are true. I see it as they couldn’t set up a working online infrstructure with the hardware and remote pointing all working adequately and scrapped it. I don’t see any other reason for delaying it this long.

  9. July 6, 2007 3:40 pm

    I think also that Retro was waiting and waiting for Nintendo to give them some kind of “stage” server where to start developing and testing multiplayer, thinking they could get both single-player and multi by, say, November, and then Nintendo dropped the bomb of “no online FPS multiplayer. Sorry!”, with death penalty assured if Retro spilled the beans on that, and so they decided to release MP3 sooner as a single-player-only game.

    They knew the fans wouldn’t care, either.

  10. July 10, 2007 12:15 pm

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