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June 8, 2007

So a show of hands, how many people played RE4 2 or more times on Game Cube?

Ok how many people went and bought the PS2 version and played it multiple times?

OK this month how many people are going to do it AGAIN for the Wii?

Do you really not need $30 bucks so bad that you would pay CAPCOM for the same fucking game?

This game rocked on Gamecube. I had no interest in playing on PS2 because it was a complete game when I bought it and beat it 2.5 times.

Did you know it plays on your Wii? Did you know it has the same graphics?

Is it so pathetic that we have a whole slew of games re-released (or ported) on for Wii with tacked on controls and the same exact Graphics.

I just want some real effin games. Developers need to stop recycling to cash in early.

16 Comments leave one →
  1. flamingsquirrel permalink
    June 8, 2007 2:08 pm

    It’s $30, not $50, moron. Also, I’ve beat the game over 17 times, I never had a PS2, and never got to play the extra content. The controls don’t feel tacked on at all, expect for the rifle, which you have to use the analog stick to aim. I imported the Japaneses version. It owns, you fail, get over it.

  2. June 8, 2007 2:22 pm

    I thought i edited that price in time, but either way, you act as if 30 bucks is pocket lint. More importantly (and the reason i’m not gonna waste time and bash you), you haven’t a fraction of a life if you play through any game that requires more than a 5-hour time investment on that many occasions.

  3. June 8, 2007 3:53 pm

    HEY! I resent that last remark… I played Halo all the way through on all four difficulty settings once, except for the hardest, Legendary mode, which I played all the way through three times! (Or was it four times? Gosh, I long for the old days when I didn’t have a life!)

    Anyway, I own the GC version and I haven’t played through even one fifth of the game! You mean the tacked-on controls are not worth buying it again for $30 on Wii? I was hoping it would be worth it…

  4. frisby permalink
    June 8, 2007 6:24 pm

    Sorry for my lunch break rushed post.

    $30 is better but still, they could have improved the graphics a little considering the “RAW POWER” of the Wii.

    Also this was more geared toward the people who played the game once or twice, once you hit the teens you know you are going to buy it if it comes out every 3 months with a different costume. You are the resident tool. Demand new games, demand better graphics, demand all kinds of things. I’d rather buy a new DS game than buy the same game again.

  5. June 8, 2007 6:40 pm

    You know, you guys really need to get off this RE4 issue. It’s over and done with. You all feel like you got fucked in the ass but you’re not the ones capcom is selling this to. They’re selling it to people like me admittedly have never played RE4. 30$ isn’t a HUGE bargain (20 woulda been sweet), but I’m gonna try it out and see if the controls do feel tacked on or not before deciding whether to get this or the sure to be marked down cube version.

    Oh just a little tidbit. Apparently the PC version sported sharper, better textured graphics. Feel free to rip your hair out now friz.

  6. June 8, 2007 8:03 pm

    I know i’m not in Ryan’s line of fire… correct? It’s not like more than one person posted this anyway. As far as i recall, all i did was point out some visual non-discrepancies.

    What i’d like to say though is that you can’t really be mad at friz for not liking this thing. He is a consumer and probably represents a good part of [American] Wii owners. It’s being marketed to everybody, and even though there are some who haven’t played the game, Capcom wants most all Nintendo fans to get it because: A) the biggest GameCube title of 2005 has received the Twilight treatment; B) it has the extra formerly PS2-exclusive content; and C) they don’t distinguish between those who’ve played it prior and those who haven’t – it will sell to both camps – hence the marketing campaign.

    The consumer is always right, right? (Counter-tidbit: i saw an article the other day where they said the PC version was sloppily ported when it came to visuals.)

  7. frisby permalink
    June 8, 2007 9:33 pm

    The simple fact is, if Capcom stopped living in the past and made a real RE Wii game I would be happy. I have seen all kinds of crap from RE 0-3 rail shooters (puke) to this. Controls ARE TACKED ON when they are put in the game as an after thought. The DS RE1 had better implementation of the touch screen!!

    I still have that beautiful RE5 video embedded in my head, but have to settle for this crap.

    It’s like you hear a band is making a new album after a best seller and its a fucking remix album!

  8. Bill permalink
    June 9, 2007 11:15 am

    I’m am looking forward to RE4 because I never finished it, and then gave it to my friend along with my Gamecube. Not because I didn’t like the game, but I just didn’t have the time, and thought he might enjoy it. So I am happy to have another go at it, and from the reviews I have seen, the wii controls actually make it a better game. Unlike Zelda: Twilight Princess which just gets annoying, and makes you wish you could just get the Gamecube version. But we’ll have to see if that’s just hype or not.

  9. Ryushi permalink
    June 9, 2007 11:40 am

    I find it difficult to understand why Nintendo are releasing this again. If they are trying to reach the people who never played the game the first time around, they really are reaching a minority group. The game was GC exclusive and a lot of people bought it then, then it came out on PS2 (quite possibly the most popular console at the time) and reached an audiance of millions who have been following the series on PSOne for 4 or 5 years. How many others have yet to play the game to be honest?

    Graphics-wise, is that really what the Wii can do? Or did Capcom just not bother trying?

  10. June 9, 2007 11:43 am

    “Graphics-wise, is that really what the Wii can do? Or did Capcom just not bother trying?”

    I am hopping that CAPCOM is not trying, or I may as well just buy a 360.

  11. June 9, 2007 7:48 pm

    Rollin: really? That’s odd (about the PC version). On the GFW radio podcast they were all saying how much better it looked than any console version they’d seen, but moaning about the complete lack of mouse support.

    Look, Capcom’s doing the same thing ubi and EA did, trying to milk the Wii money machine. I suppose I have a softer spot for RE4 because it’s a really great game I’ve never played.

    What saddens me is that they let go of clover studios (makers of okami and godhand), because those dudes might have come up with something awesome for Wii.

  12. June 9, 2007 9:02 pm

    Yea, i stumbled upon it when looking for the image in the other RE-Wii post. Maybe they were just sore, but the screen i saw didn’t look special.

    It’s cool, we all have a special somegame. Actually though, the whole Clover thing is on the brink of annoying me with the internet. Gamers are all like “we lost a good one”, but the truth of the situation is that they were losing creative control to Capcom after their popularity grew. Now the important 3 (Mikami, Atsushi Inaba and Hideki Kamiya) created Seeds, inc. which should put out great software in the future; much better than they could have while at Capcom. (Think this is full post-worthy?)

  13. June 9, 2007 11:23 pm

    Yeah but I do not know how much funding Seeds, inc will have compared to when they where a CAPCOM.

    Artist can kick out some bad ass stuff, but not if they can’t afford the paint.

  14. June 10, 2007 2:11 am

    Rollin: Yeah i know about seeds, but they haven’t really announced anything yet. Who knows, though. That’ll be a full fledged post once they breathe word of a game.

  15. June 10, 2007 3:27 am

    Great points, but optimism is optimism.

  16. June 12, 2007 11:03 am

    Guys, is not like RE4 is the ONLY thing coming out for Wii!

    If you’d like to see ports that look and play better on Wii, why not talk about Mercury Meltdown Revolution? I heard that one came out much better than the PSP version… and that the Wii-mote controls were actually what the development team had been thinking of when they designed the original (they though Sony would be able to come up with a tilting control for the PSP).

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