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GamePro plays the E3 demo and strokes it.

January 5, 2007

First off BLAM!

This doesn’t really say anything we didn’t know last year at E3 when Rollin was still Infendo’s golden boy and everyone was still pissed about the name “Wii“.

“The graphics looked amazing — better than Halo 2 on the Xbox without a doubt”
” You don’t fire with your index finger, but with your thumb (using the A button)”

“You could press the directional pad to fire rockets or enter your scanning mode, and the trigger (aka the B button) handled jumps very nicely.”

That’s it with the interesting parts. Certainly this game will be worth the $50, but for now we are waiting and chewing on micro games and GameCube ports better played on different systems.

It BETTER have online deathmatches as fun as Prime Hunters. Perhaps the game was delayed because they are waiting for the online servers to get tested out.

14 Comments leave one →
  1. January 5, 2007 11:54 pm

    My favorite quote:
    “The graphics looked amazing — better than Halo 2 on the Xbox without a doubt”

    I’m really curious to see how exaggerated that is…

    P.S. It BETTER have no online deathmatches at all (Retro has already confirmed it won’t). They just need to focus on making an excellent single player game, the way Metroid’s supposed to be.

  2. January 6, 2007 2:45 pm

    That’s lame. I was hoping for my morph ball of doom.

  3. January 6, 2007 4:58 pm

    Actually, the only thing Retro confirmed was that it won’t have multiplayer in the same form as Echoes did, but it will be there. Co-op, mehopes. Maybe that statement in itself means online multi rather than offline multi. If i’m partly wrong, my mistake.

    The way Metroid’s supposed to be? Kiss my ass! Every game of any kind in this day and age needs a multiplayer component, especially on a [new-gen] system that stresses the “we” aspect of all-inclusive party gaming. Purists can make that argument with 2D Metroid, but not here.

    If Bungie can pull off a good campaign with a rockin’ multi, Retro can (at least) pull off a rockin’ campaign with good multi. There’s no reason why they shouldn’t.

  4. Toxic permalink
    January 6, 2007 5:36 pm

    There are just some games that don’t need multiplayer. The only ones that do are the games that have a singleplayer campaign with multiplayer elements. I’ll try to explain what I mean.

    Let’s think of games with critically acclaimed multiplayer (Halo 2, Gears of War, etc. etc.). Halo 2 works because the single player campaign has players fighting enemies that are more or less very similar to Master Chief: They all have guns, they’re bipeds, and (on harder modes) they display a much higher level of intelligence. To the point where it almost feels like you’re playing simplified multiplayer matches.

    With Gears of War, Marcus Phoenix fights Locusts who stop and pop and carry similar weapons. Not to mention the fact that they are all roughly the same size. It’s multiplayer…in a single player game.

    With Metroid on the other hand, Samus and her enemies are not very balanced at all (see screenshot above). True, one could mention space pirates, but it’s still not very even. Space pirates carry different weapons, they’re faster, they’re susceptible to different substances, they have less health than Samus, etc. etc. In Metroid games, enemies are enemies. In games like Halo 2 and Gears of War, enemies are your equals. That’s why multiplayer doesn’t feel tacked on in those games.

    Metroid Prime Hunters was much more balanced in that respect, but single player was fucking horrible.

  5. frisby permalink
    January 6, 2007 5:47 pm

    “Metroid Prime Hunters was much more balanced in that respect, but single player was fucking horrible.”

    I never even played 1/8 of the single mode. Lets be honest, the game was made for online play. As long as one of your friends went trough the pain, you could play as other hunters, like I did. Samus is all you need.

    Co-Op makes more sense Toxic, as Rollin said. Co-Op would be great, as long as the game was really hard on Co-Op mode.

  6. Toxic permalink
    January 6, 2007 5:52 pm

    As long as co-op is set within separate missions and isn’t directly tied with the main game, I’d be all over that.

  7. Toxic permalink
    January 6, 2007 5:53 pm

    Edit: But it better be a damn good single-player experience.

  8. January 6, 2007 6:06 pm

    That’s one way to look at it, but in the end it came down to the play style of each game.

    The first 2 Primes move slowly due to movement being restricted to one thumbstick. Hunters had the touch screen and gave you the advantage of speed and mobility. That edge made you as good as the other bounty hunters which were all above the level of a common space pirate, so i don’t think the issue is with equality among both sides.

    Since Prime 3 has the remote/chuck, it solves the same movement problem. It’s much quicker, more actioney, and more apt for multiplayer. Like in Halo, they can make it so only one type of space pirate is playable with Samus: the one who mimics her the most.

    You can’t blame Retro for Hunters’ campaign. Nintendo’s dunce – NST – made that.

  9. January 6, 2007 6:10 pm

    Seperate co-op is too much work. They could have the 2 (or 3 or 4) of you tackle the level’s missions without cutscenes, make it much harder and presto.

    A plea: if co-op is planned, enable system LAN.

  10. Toxic permalink
    January 6, 2007 6:14 pm

    Based on impressions and reviews, Red Steel control actually didn’t work as well as people had hoped in multiplayer sessions. Though, that’s probably because multiplayer was performed through splitscreen. If Retro decides to incorporate some form of co-op play in MP3, it absolutely needs to be online.

  11. Toxic permalink
    January 6, 2007 6:16 pm

    Too much work for the players or too much work for the developers?

    I wouldn’t mind playing levels from the original Metroid Prime in a cooperative sense as long as the scenarios are different.

  12. frisby permalink
    January 6, 2007 6:26 pm

    Elibits had better FPS controls than Ubicraps Red Steel. Prime 3 could be like Elebits and work fine IMO.

    Nintendo first parties will have best control for a while, so if Elibits worked I am sure Nintendo can make a game that works.

  13. January 6, 2007 11:23 pm

    I was talkin about devs, Tox. Separate co-op as in Splinter Cell’s where you and a friend perform tasks outside of the main game, which requires extra legwork on the programming side. Doing different scenarios within the main game is what they should do.

    With all the Wii games i have, i noticed the difference with them and Elebits is Ebs has that 1-to-1 connection between the player and the on-screen action. When you’re on the channel guide, the little hand moves exactly when you do, and that same response time is there in Ebs. In Madden, Double Agent, and maybe Zelda the on-screen indicator lagged or felt stiff and imprecise.

    Nintendo has the means to get FPS right and they’re sitting on it for Metroid. After that, i think we’ll see an onslaught of shooters that work. I doubt they’ll overcome traditional shooters this generation, though. Too many things have to be worked out for them to become the standard and the future.

  14. frisby permalink
    January 7, 2007 5:27 pm

    The coolest part of Metroid Prime 1 and 2 was the menu system. MP2:E’s menu could have been a mini game in its self, and MP1’s fight club reminiscent menu kicked serious ass.

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