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Zelda: Twilight Dismissed

November 26, 2006

Before I start my “first impression”, I will let you know I am currently knocking at the front door of the Water Temple.

Lets Begin.


Is this an Xbox Port?
I start the game. To my surprise it feels nothing like any Zelda game I have played. It actually feels just like Fable. For the first hour I spend running around I expect to hear “Chicken Chaser!!” screamed at me until I just quit playing the game.

Thankfully the NPC’s keep their mouth shut. Unlike Matt at IGN, I am grateful the NPC’s only speak in text with a little gibberish added. Only after 2 to 3 hours do you really start to feel the Zelda charm that makes us know and love series.

This is Zelda Music?
I have absolutly NO problem with MIDI music in Zelda. In fact Dragon Roost Island could be on of my favorite MIDI tunes of all time. I do have a problem with the lame music so far. It is pretty bland in places and the Twilight Relm has the same exact MIDI sounds as Silent Hill 2. It feel that the game had so much work put into graphics that the music got tossed aside and had to sound like drab versions on Ocarina tunes. After Wind Waker’s diverse and catchy soundtrack, i was expecting more from Twilight Princess. Maybe I expected too much.I do however love the loud screech from the huge Twilight Birds! Sends shivers down my spine.

Sacrifice control for better control…?
So I keep forgetting to wiggle the remote to swing the sword and keep hitting A.

Big deal.

The deal is, I don’t want to swing the Wii remote to attack due to 1.5 decades of mashing buttons, I know this, you know this, I need to get over it. But the main issue is that game does not need it you to swing the Wii remote, Nintendo just thinks you will think it is cool.

How many of you play with the remotes to your sides, go to use a projectile weapon and say “Shit” and point the remote at the screen because you forgot you needed to? Also the pointer they chose when you are not using the controller is ridicules.
“Lets just use a NPC character form 2 past Zelda’s and while we are at it distract the player by making it really big and blue!”

Back to controls

Let me get to it. From Ocarina to Majora, not much changed control wise but little differences made you wish Ocarina included them. Something as small as gettting rubies by hitting them with your sword, to big things like riding Epona as a youngling.

In Wind Waker the boomerang was vastly improved and the ability to freely move your camera became a necessity. That one necessity made playing the 64 titles really lame after logging some major Wind Waker hours. The free roaming camera not being avalible on the Wii Version of Twilight Princess can be frustrating and make you miss your Wavebird.

Once again you say “Big Deal”. In more than one horse battle, especially the Majora reminiscent escorting mission, I wanted to look behind Link to see if I had someone coming up on my ass but couldn’t without actually turning around. By the time I did the carriage was on fire.

I like knowing my surrundings and the Wii cripples me by taking me back to Ocirana “see what you see and no more” controls.

On the other hand, I had a power glove moment. I was in the second temple and was taking fire from 5 archers from above. I got in a good position and clicked my B button 5 times withing 2 seconds.

5 shots, 5 kills.

Using analog nub after pointing and shooting will be really hard when going back to the previous titles. Other than that I prefer the old controller for Zelda.
You have buttons, go ahead and use them!!

I loved the menus in the last 3 console titles. You hit start, you browse right and left through all of the different menus, get what you need and your back in action. I actually swear every time I have to stop, scoot the controller up with my hand and tap the 1 button to look at the map. I get annoyed when i press “+” and mean to press “-“.

Using buttons for the sake of using buttons is crazy in my mind. I don’t need 3 separate buttons when one sufficed or the past 3 games.

OK I will shut up now.

Having played and beaten every Zelda console game for Nitnendo I could really go on forever. Ocarina focused on the old titles to make it the “Ultimate Zelda” and succeded. Twilight Princess focuses on what Ocarina could have done, but in the process lost the nostalgic Zelda feel…well the OLDER Zelda nostalgia feel.

In short Ocarina took from Zelda (Nes) trough A Link to the Past and Twite Princess took form Ocarina. What you have is a copy of a copy.

Wind Waker was very refreshing when thinking of these two titles back to back. It feels like Wind Waker should have come out after people realized they didn’t really want a Ocarina part 2. or maybe they did.

I don’t know. So far it is a great game with rigged controls.

I can’t wait for the Game Cube version. Yeah, I’m still going to get it.


15 Comments leave one →
  1. November 26, 2006 6:08 pm

    I’m currently on the last boss of the last dungeon. You know, I really didn’t have any big problems with the controls. Other than the fact that they’re different and require some practice doesn’t mean they’re bad.

  2. Art Vandelay permalink
    November 26, 2006 6:23 pm

    You’re the only person in the world that thinks this game sucks…..which means you are wrong! =P

  3. frisby permalink
    November 26, 2006 6:25 pm

    Whoa! Where did I say the game sucks???

    “I don’t know. So far it is a great game with rigged controls.”

    Excusssss me princess.

  4. November 26, 2006 7:25 pm

    I will agree with you on the lack of a free moving camera, that’s something I really miss after playing wind waker. Just at the C-Stick, right where it needed to be, worked so well. I’m in the 4th dungeon right now, and that would be really handy all of a sudden.

  5. November 26, 2006 7:58 pm

    Good get with the camera. I was wondering why they didn’t let Tatl (or is that Tael?) act as the look around camera. You don’t even point at the screen all the time. Well i don’t. And when you have your 1st person going to check things out, if the fairy is on screen, you have to battle it with your control stick to see anything. That, or you center the fairy, or you shove it offscreen.

    My impressions coming soon, maybe.

  6. m3mn0n permalink
    November 27, 2006 1:37 pm

    Interesting review, but fix your damn typos. 😛

  7. November 27, 2006 3:11 pm

    Ahhh… Can’t wait to get my own copy of Twilight Princess on Christmas!

    AND my component video cable!

  8. frisby permalink
    November 27, 2006 11:00 pm

    no one even noticed my kick ass photoshop job..:(

    I guess thats what i get for trying. I’m gonna go cry and get a refund for CS2.


  9. November 28, 2006 12:35 am

    I loved it! Forgot to comment on it, is all.

    (Wii-mail rules!)

  10. Vice permalink
    December 8, 2006 5:07 pm

    la critique est si facile…

  11. December 8, 2006 5:35 pm

    I get no love on Wii mail from you guys…

    : (

    Oh, yes: the PhotoShop Link hack is cool, although the location of the intendo logo seems suspicious to me…

  12. December 8, 2006 5:36 pm

    …is that logo there on purpose, or is Link happy to read your blog?

  13. frisby permalink
    December 9, 2006 7:38 pm

    hahaha/ he got a tattoo. This site is Links dark secret.

  14. h man permalink
    April 7, 2008 9:30 am

    if you have a problem with the controls get it for the gamecube, seriously

  15. December 6, 2008 11:21 pm

    i agree, the controlls on wii are horribly flawed. i played it on gamecube first and it was was great, the controls were good, then in a fit of rage after playing it on wii i deleted both my, my girlfriends and my girlfriends brothers save files. it was unnessesarry, but i was damn angry

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