[In Limbo] Don’t Wanna Hear It
[This In Limbo mini-article was written way back in the early weeks of my involvment with Infendo. Another rant, this one attacks Nintendo’s handling of the GameCube and the fans who voluntarily overlook their favorite company’s mistakes for no good reason. Fanboys suck.]
The GameCube was Nintendo’s final go at fighting a bare knuckle brawl with Sony, and anyone else for that matter. Sony came out a year ahead and Sega imploded, setting up the stage for Microsoft to become the next underdog. PS2 launch games mostly sucked, but Sony made the consumer think that their machine was the real next generation of digital entertainment and DVD playback helped reiterate that message. Microsoft walked in without a hint of timidity, boasting about their new powerful system from the rooftops. When GameCube arrived, three days after the Xbox, it was too little (figuratively speaking), too late. GameCube was doomed from the start. Nintendo also made many choices that didn’t go over well with the audience.
Mistakes happen, but not many of the N-fans have admitted or acknowledged it. I’m sick of people saying that Nintendo being the only profitable company of the three makes up for the dismal performance of the GameCube. It is one form of success, but it’s also an excuse. The GameCube was in this generation for a fight and it lost. Using profitability to soften the blow of coming in dead last is a cop out. As the “Iwata Era” hits its stride, it should be clear to see that there is a difference between winning and losing a console war. Even now, before any game for the Revolution has been shown, Nintendo seems to be making all the right moves. So hopefully 5 years from now we won’t have to resort to the old “Nintendo is the only company that makes money” routine.
[Written October 20, 2005. Title and first line of 2nd paragraph are edits.]